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1 | import SwiftUI | |
2 | ||
3 | struct MapVertices: View { | |
4 | ||
5 | let mapSize: CGSize | |
6 | let vertexSize: CGSize | |
7 | let vertices: [Vertex] | |
8 | let padding = CGFloat(5.0) | |
9 | ||
10 | var onDragVertex: (Vertex, CGFloat, CGFloat) -> Void = { _, _, _ in } | |
11 | ||
12 | var body: some View { | |
13 | ZStack(alignment: .topLeading) { | |
14 | ForEach(vertices, id: \.id) { vertex in | |
15 | ZStack(alignment: .topLeading) { | |
16 | getVertexShape(vertex).fill(Color.map.vertexColor) | |
17 | Text(vertex.label.replacingOccurrences(of: "\\n", with: "\n")).font(.theme.vertexLabel) | |
18 | .foregroundColor(.map.labelColor) | |
19 | .shadow(color: .white, radius: 0, x: -0.5, y: -0.5) | |
20 | .shadow(color: .white, radius: 0, x: 0.5, y: 0.5) | |
21 | .offset( | |
22 | CGSize( | |
23 | width: w(vertex.position.x) + vertexSize.width + padding, | |
24 | height: h(vertex.position.y) + 7.0)) | |
25 | }.gesture( | |
26 | DragGesture() | |
27 | .onChanged { value in | |
28 | let deltaX = value.startLocation.x - value.location.x | |
29 | let deltaY = value.startLocation.y - value.location.y | |
30 | onDragVertex(vertex, deltaX, deltaY) | |
31 | } | |
32 | ) | |
33 | } | |
34 | } | |
35 | } | |
36 | ||
37 | func h(_ dimension: CGFloat) -> CGFloat { | |
38 | max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) | |
39 | } | |
40 | ||
41 | func w(_ dimension: CGFloat) -> CGFloat { | |
42 | max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) | |
43 | } | |
44 | ||
45 | func getVertexShape(_ vertex: Vertex) -> Path { | |
46 | switch vertex.shape { | |
47 | case .circle: | |
48 | return Path { path in | |
49 | path.addEllipse( | |
50 | in: CGRect( | |
51 | origin: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y)), size: vertexSize | |
52 | )) | |
53 | } | |
54 | case .square: | |
55 | return Path { path in | |
56 | path.addRect( | |
57 | CGRect( | |
58 | x: w(vertex.position.x), y: h(vertex.position.y), width: vertexSize.width, | |
59 | height: vertexSize.height | |
60 | )) | |
61 | } | |
62 | case .triangle: | |
63 | return Path { path in | |
64 | path.move(to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height)) | |
65 | path.addLine( | |
66 | to: CGPoint( | |
67 | x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y) + vertexSize.height) | |
68 | ) | |
69 | path.addLine( | |
70 | to: CGPoint(x: w(vertex.position.x) + vertexSize.width / 2.0, y: h(vertex.position.y))) | |
71 | path.addLine( | |
72 | to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height)) | |
73 | path.closeSubpath() | |
74 | } | |
75 | case .x: | |
76 | return Path { path in | |
77 | path.move(to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y))) | |
78 | path.addLine( | |
79 | to: CGPoint( | |
80 | x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y) + vertexSize.height) | |
81 | ) | |
82 | path.closeSubpath() | |
83 | path.move(to: CGPoint(x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y))) | |
84 | path.addLine( | |
85 | to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height)) | |
86 | path.closeSubpath() | |
87 | }.strokedPath(StrokeStyle(lineWidth: 2.0, lineCap: .butt)) | |
88 | } | |
89 | } | |
90 | } | |
91 | ||
92 | #Preview { | |
93 | MapVertices( | |
94 | mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0), | |
95 | vertices: [ | |
96 | Vertex(id: 0, label: "A Circle", position: CGPoint(x: 50.0, y: 50.0)), | |
97 | Vertex(id: 1, label: "A Square", position: CGPoint(x: 10.0, y: 20.0), shape: .square), | |
98 | Vertex(id: 2, label: "A triangle", position: CGPoint(x: 25, y: 32.0), shape: .triangle), | |
99 | Vertex(id: 3, label: "An X", position: CGPoint(x: 70.0, y: 70.0), shape: .x), | |
100 | ]) | |
101 | } |